For our team project we seek to give an intense flight simulation experience to children who have been wheelchair-bound and have no means of experiencing it otherwise. Expensive and LARGE high definition monitors now give us a likely means of presenting an almost-360-degree experience. Coupled with a motor-controlled platform, we could give a wheelchair bound child a feeling of motion and flight.
To create the simulated flight experience we will use the materials listed below.
- A unified central computer will control and drive the various devices used in this project, as well as rendering and manipulating the virtual world
- The participant and his/her wheelchair will be placed on a tilting device facing a video screen
- There must be some kind of mechanism (latches, straps, etc.) to attach the wheelchair safely to the device, and to secure the participant to the chair
- To be as immersive as possible, the video screen should encompass a total of at least 180 degrees around the participant
- The participant will be given some kind of mechanism to control movement in the virtual world
- For simplicity, this mechanism should be able to be plugged into a USB or serial port, and should be recognized by the computer as a standard joystick input
- Speakers, possibly surround-sound, will be placed appropriately around the participant
- Other devices (such as fans to control wind speeds) may be included in the system, all controlled by the central computer
Other points of interest:
- Affordability
- Able to plug into a standard wall socket
- Should be built into a location
flight_sim_flow_chart.doc
CSE 453 Website
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